![]() ![]() ![]() ![]() This is especially true for players who intentionally kill less useful characters to make room for new ones. Bringing home belongings of a fallen ally.Īs a rule of thumb, players should try to maintain at least a neutral attitude for all survivors, to keep from being overwhelmed with Morale or Missing survivor missions.(Minor) Finishing a task with facility (for example, the Healer character receives an attitude boost after creating painkiller/stims, the Chef character after completing a Feast).Bringing needed components home (for example, when building/upgrading facilities).Aiding another survivor in a Supply Run mission (note: completing this mission improve both survivors' attitude).Killing Hordes ( only when the note "Too many Hordes" appears) is the most efficient, but rarely available method.The following tasks can improve attitudes (inexhaustive list): In most cases, attitudes can only improved by completing missions with the character whose mood needs improving. Getting sick/injured for a few days: attitude of the sick/injured survivor worsens.For example, "survivor1 stirred up trouble, survivor 2 took the brunt of the abuse survivor2's attitude worsens." Death of a fellow survivors: attitude of every survivor worsens. ![]() Attitudes change for the worse in the following cases (inexhaustive list): However, this behavior is actually caused by negative attitudes. Many players complain about how certain survivors constantly trigger Morale missions or go missing, and chalk them up to being useless. In terms of gameplay mechanic, attitude, along with improving skills, is another incentive for the player to keep rotating player-controlled characters instead of sticking to a few favorite ones. It is affected by various player-triggered events, such as the death of a fellow survivor or acquisition of resources, or the game's random events. A survivor's attitude (or mood) determines their actions and effectiveness. ![]()
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